I am a creative working at the intersection of technology, storytelling, and play. My experience spans game design, 3D modeling, UX design, computer science, and robotics. I am equally comfortable in a game engine, a modeling program, or a spreadsheet, and I am most energized when I can combine these tools to build coherent, lived-in worlds.
I am drawn to cozy, stylized aesthetics and the charm of handcrafted digital spaces. My influences range from isometric adventure games such as Death’s Door and Tunic to tabletop roleplaying, classic fantasy, and the painterly stylization found in games like World of Warcraft and League of Legends. I am fascinated by how visual style, mechanics, and narrative work together to define the rules of a world and invite players to inhabit it.
Creatively, I like to wear many hats: designer, engineer, artist, and storyteller. I prototype quickly, test often, and strive to ensure that every asset, mechanic, or narrative beat aligns with the larger vision. My problem-solving spans both aesthetic and technical domains, whether I am debugging a shader, simplifying a mesh, tuning difficulty curves, or finding more elegant ways to communicate information through UI and environment instead of exposition. I am interested in the subtle design choices that shape player experience and the systems thinking required to unify them.
My academic background blends psychology, computer science, business, and interactive media. I studied at the University of Maryland, earning degrees in Psychology, Computer Science, and an MBA, and I am currently pursuing a Master of Science in Computer Science at the Georgia Institute of Technology along with a Certificate in Multimedia and Game Design from the Community College of Allegheny County. This mix of technical training and creative study shapes how I approach interactive systems, player experience, and worldbuilding.
My professional work involves designing cutting-edge self-driving technology and complex user focus tools and software, which provides a unique blend of human computer interaction, systems engineering, and creative problem solving. This technical foundation deeply informs my creative practice and strengthens my approach to interactive media.
While game design has long been a hobby and passion of mine, my long-term goal is to work more directly in the spaces where design, gaming, and creative technology overlap. I want to contribute to experiences that feel polished, original, and emotionally resonant. Whether that path leads towards a career in game design, technical art, or animation remains to be seen. I am especially drawn to roles where I can bridge disciplines by translating vision into systems, ideas into prototypes, and rough sketches into shippable, meaningful experiences.