In this project, we were tasked with creating a stylized 3D object or prop using polygonal modeling techniques in Autodesk Maya.
The focus was on solid foundational practices: modeling clean geometry, applying basic materials, setting up UVs, and rendering a simple final image. The object needed to reflect thoughtful design and a consistent artistic style, whether realistic, cartoonish, sci-fi, or fantasy-inspired. This was our first fully modeled and presented object and demonstrated a basic understanding of the 3D modeling workflow from start to finish.
Model in View Port