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MMC260 - Project 3 - Game Object

For this project we were asked to design and model a game-ready prop that could be used in an interactive environment.

Examples include barrels, crates, treasure chests, sci-fi consoles, street props (signs, benches), or other functional items commonly seen in game levels.

The emphasis was on clean topology, proper optimization, and preparing assets for potential export into a game engine (Unity or Unreal). This project was meant to help understand the balance between detail and efficiency in real-time environments.

Final Model in Substance Painter. Going for hand painted stylize look.

Final Render in Arnold

Final Render in Arnold

Basic Textures
Used basic ai standard surface materials with various levels of roughness and metalness to get a simple sword.

Played around with the base colors so that Arnold Render wouldn’t be over saturated.

Final Render in Substance Painter

Final Render in Substance Painter

Object in Unity Game Prototype - Scene View

Object in Unity Game Prototype - Game View